Miguel A. LopezSenior Software Engineer

I buildsoftwarethat lasts.

Inside the project

    Featured project 01 / 09

    War in Arms: Prime Forces

    A multiplayer FPS with custom services and real-time sessions.

    Miguel A. Lopez
    Miguel A. Lopez
    01 / My Philosophy

    “Good software should make someone’s day easier.”

    Over the past eight years, I’ve worked across games, developer tools, healthcare, and theme park rides. I’ve helped teams ship that work and supported it every step of the way.

    I like being close to the people using what I build. That means asking questions early, working through the difficult parts with the team, and staying involved after launch.

    Years building software
    8+
    Concurrent connections in load tests
    10K+
    Engineers led
    13
    Funding raised
    $250K
    The path that got me here
    02 / Experience

    The work thatshaped me.

    From games to healthcare, each role has shaped how I build software and work with clients.

    1. 01Feb 2018 — Aug 2021

      Steamroller Studios

      Software Engineer

      I built Unity/C# UI and gameplay, C++ platform systems, and internal tools for games and theme parks. I worked with design, QA, and production teams.

      Curse of the Deadwood
    2. 02Jul 2016 — Jan 2026

      Rank Up Games

      Lead Software Engineer

      I built five C#/.NET and SignalR services for authentication, matchmaking, sessions, and synchronization. I containerized them with Docker for Kubernetes.

      War in Arms: Prime Forces
    3. 03Aug 2021 — Jan 2026

      The Danse Inc

      Lead .NET Software Engineer · Contract

      I delivered Medline’s healthcare sales app, CMS, and admin tools with React, PHP, MySQL, and AWS. I fixed backend data-consistency and deletion issues.

      Medline UNITE
    4. 04Nov 2023 — Nov 2025

      GameName LLC

      Senior Software Engineer

      I built a Unity multiplayer framework with reusable player and AI systems, ECS, and Photon PUN 2. I added deterministic maze generation and chunk streaming.

      Benny's Backrooms
    5. 05

      Code Stream

      .NET Software Engineer

      Currently working on a backend migration to scale with Kubernetes.

    6. 06 / Contact Reach out, I'd love to work together!
    03 / Skills

    Lessons I’vecarriedforward.

    I’ve built these disciplines over years of working with clients. These are the ones that have helped me grow most, and the technologies I’ve used in real projects.

    1. 01

      Web products

      I build from the interface through feature logic and data.

      React · Next.js · Vue · TypeScript · PHP · MySQL

    2. 02

      Backend & cloud

      I connect APIs and cloud services to the product behind the screen.

      C# / .NET · APIs · AWS · Azure · real-time services

    3. 03

      Games & real time

      I build responsive game systems with connected, multiplayer state.

      Unity · C# · C++ · ECS · Photon PUN 2

    4. 04

      Developer tools

      I build tools with code intelligence and AI agent workflows.

      MCP · Code intelligence · AI agent tooling · Tree-sitter

    04 / Contact

    Let’s buildwhat’s next.

    Tell me about your project or the role you’re hiring for.