# Software Engineering Projects

Canonical URL: https://migueldevs.com/projects/

Selected work by Miguel A. Lopez across healthcare products, C#/.NET backends, real-time systems, developer tooling, and games. Each project has its own crawlable page and Markdown mirror.

### Enterprise
- [Medline Unite Medical App & CMS](https://migueldevs.com/projects/medline-unite/) — Full Stack Software Engineer. Sales-focused cross-platform healthcare mobile app for Medline Foot and Ankle with a React frontend, PHP/MySQL backend, custom CMS, admin dashboard, role-based access, and AWS deployment.
- [Ducks Unlimited Real-time Kiosk CMS](https://migueldevs.com/projects/realtime-kiosk-cms/) — Lead Software Engineer. A custom museum kiosk and content-management prototype integrated with AWS.

### Open Source
- [WispKey](https://migueldevs.com/projects/wispkey/) — Creator & Lead Engineer. I built WispKey so AI coding agents can use credentials without ever receiving the underlying secret. The local-first Rust service keeps credentials in an encrypted vault and issues opaque tokens through HTTP and MCP.
- [Spectra](https://migueldevs.com/projects/spectra-contribution/) — Open Source Contributor. Spectra is a local-first Rust MCP server and CLI that uses Tree-sitter to give AI coding agents bounded code context. I contributed a renderer and the core refactor that keeps it optional in v0.3.
- [Unity Cursor Toolkit](https://migueldevs.com/projects/unity-cursor-toolkit/) — Lead Software Engineer & Founder. I built a VS Code/Cursor extension for Unity that hot-reloads over a small TCP protocol. It installs its own Editor script, handles multiple ports, and shows connection state in the status bar.
- [Vault Dashboard](https://migueldevs.com/projects/vault-dashboard/) — Lead Software Engineer & Founder. An Obsidian plugin that replaces the default empty tab with an interactive dashboard. It includes a rollover timer, Kanban board with git-tree subtasks, AI task delegation through Cursor and Claude CLI, modular widgets, and a heatmap tracker. It is MIT licensed, with the core logic split out so it can be tested without loading the UI.

### Games
- [War In Arms Prime Forces](https://migueldevs.com/projects/war-in-arms/) — Lead Software Engineer & Founder. A Unity first-person shooter backed by custom C#/.NET services for authentication, matchmaking, session management, and real-time synchronization. The latest load tests supported 10,000+ concurrent connections.
- [Curse of the Deadwood](https://migueldevs.com/projects/curse-of-the-deadwood/) — UI / Gameplay Software Engineer. I worked on the UI and gameplay programming for this twin-stick action game—solo or couch co-op, with two unlikely friends fighting back hordes of wooden zombies in Knottington.
- [Benny's Backrooms](https://migueldevs.com/projects/bennys-backrooms/) — Senior Software Engineer. I built the modular C#/.NET systems behind this real-time networked Unity game—ECS patterns, dependency injection, and a data-driven configuration workflow that cut iteration cycles by roughly 60%.

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Markdown mirror of https://migueldevs.com/projects/. Every page on this site is also available as Markdown by appending `.md` to its path. Start from [llms.txt](https://migueldevs.com/llms.txt) or the [sitemap](https://migueldevs.com/sitemap.xml).
