# Miguel A. Lopez — Senior Software Engineer

Canonical URL: https://migueldevs.com

Senior software engineer in Winter Haven, Florida. 8+ years building C#/.NET backends, full-stack products, real-time systems, cloud platforms, and AI agent tooling.

## Who Miguel is

Miguel A. Lopez is a software engineer first. His work spans enterprise healthcare software, real-time kiosk systems, cloud and backend infrastructure, open-source AI-agent tooling, and networked games. Claims on this site are Miguel's own account of his work; repositories and employer sites are linked wherever public evidence exists.

## What he works with most

- C#, .NET, ASP.NET Core, REST APIs, SignalR, WebSockets, Entity Framework, Dapper, SQL, and real-time systems
- React, Next.js, Vue.js, Nuxt.js, TypeScript, JavaScript, PHP, MySQL, PostgreSQL, and full-stack product delivery
- AWS, Azure, Google Cloud Platform, Kubernetes, Docker, Jenkins, Nexus, CI/CD, and cloud infrastructure
- AI coding-agent tooling, Model Context Protocol services, OpenRouter, multi-agent orchestration, and code-intelligence indexing
- Unity, C++, Photon PUN 2, gameplay systems, UI systems, multiplayer infrastructure, and game backends

## Track record

- 8+ years building software professionally
- 10K+ concurrent connections sustained in load tests
- 13 engineers led across teams
- $250K funding raised for a product he led

## Selected work

### Enterprise
- [Medline Unite Medical App & CMS](https://migueldevs.com/projects/medline-unite/) — Sales-focused cross-platform healthcare mobile app for Medline Foot and Ankle with a React frontend, PHP/MySQL backend, custom CMS, admin dashboard, role-based access, and AWS deployment.
- [Ducks Unlimited Real-time Kiosk CMS](https://migueldevs.com/projects/realtime-kiosk-cms/) — A custom museum kiosk and content-management prototype integrated with AWS.

### Open Source
- [WispKey](https://migueldevs.com/projects/wispkey/) — I built WispKey so AI coding agents can use credentials without ever receiving the underlying secret. The local-first Rust service keeps credentials in an encrypted vault and issues opaque tokens through HTTP and MCP.
- [Spectra](https://migueldevs.com/projects/spectra-contribution/) — Spectra is a local-first Rust MCP server and CLI that uses Tree-sitter to give AI coding agents bounded code context. I contributed a renderer and the core refactor that keeps it optional in v0.3.
- [Unity Cursor Toolkit](https://migueldevs.com/projects/unity-cursor-toolkit/) — I built a VS Code/Cursor extension for Unity that hot-reloads over a small TCP protocol. It installs its own Editor script, handles multiple ports, and shows connection state in the status bar.
- [Vault Dashboard](https://migueldevs.com/projects/vault-dashboard/) — An Obsidian plugin that replaces the default empty tab with an interactive dashboard. It includes a rollover timer, Kanban board with git-tree subtasks, AI task delegation through Cursor and Claude CLI, modular widgets, and a heatmap tracker. It is MIT licensed, with the core logic split out so it can be tested without loading the UI.

### Games
- [War In Arms Prime Forces](https://migueldevs.com/projects/war-in-arms/) — A Unity first-person shooter backed by custom C#/.NET services for authentication, matchmaking, session management, and real-time synchronization. The latest load tests supported 10,000+ concurrent connections.
- [Curse of the Deadwood](https://migueldevs.com/projects/curse-of-the-deadwood/) — I worked on the UI and gameplay programming for this twin-stick action game—solo or couch co-op, with two unlikely friends fighting back hordes of wooden zombies in Knottington.
- [Benny's Backrooms](https://migueldevs.com/projects/bennys-backrooms/) — I built the modular C#/.NET systems behind this real-time networked Unity game—ECS patterns, dependency injection, and a data-driven configuration workflow that cut iteration cycles by roughly 60%.

## Contact

- Email: miguel@rankupgames.com
- GitHub: https://github.com/dudetru25
- LinkedIn: https://www.linkedin.com/in/miguel-a-lopez/
- Location: Winter Haven, Florida

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