Miguel A. Lopez

Miguel A. Lopez is a senior software engineer based in Winter Haven, Florida. He has spent more than eight years building software that has to hold up under real load: C# and .NET backends, REST APIs and real-time systems with SignalR and WebSockets, full-stack products in React, Next.js, Vue.js, Nuxt.js, TypeScript, and PHP, and cloud infrastructure on AWS, Azure, Google Cloud Platform, Kubernetes, and Docker.

His shipped work spans enterprise healthcare software, real-time kiosk systems for museums, developer tooling, open-source AI-agent infrastructure such as WispKey and contributions to Spectra, and networked Unity games including War In Arms: Prime Forces and Benny's Backrooms. He has led engineering teams of up to thirteen people, carried a product through its first funding round, and load tested systems past ten thousand concurrent connections.

Miguel is a software engineer first. His AI work is agent tooling and integration built on C#/.NET, TypeScript, and Rust — not machine learning research or model training. He stays close to the people using what he builds, and his measure of good software is simple: it solves today's problem without making the next change harder.

Contact

The fastest way to reach him is email or the contact form on the home page. Hiring for backend, full-stack, or a genuinely hard technical problem? He would like to hear about it.